It was all
bad timing, really. Just ahead of CES 2012, Microsoft announced that year's
event would be its last, blaming product schedules that just didn't match up
with the annual show. There was no question that the tech giant's absence would
be felt the following year, the first time in recent memory the Consumer
Electronics Show wasn't kicked off by a Microsoft keynote. It signaled,
perhaps, a slight shift away from the days of huge companies dominating the
event's headlines -- a phenomenon helped along by the recent attention-grabbing
successes of a number of crowdfunded projects, many of which were present at
the show.
The move
from Bill Gates to Steve Ballmer was one thing, but a CES without Redmond? That
was just unheard of, a specter that loomed over the show, even as the CEA
happily announced it had sold out the company's floor space in "record
time." In the end, of course, Microsoft was still at the show, albeit in a
less overt form, by way of third-party machines from Sony, Samsung and the
like, and in the form of a cameo by none other than Ballmer himself -- a sort
of spiritual baton-passing to the company's keynote successor, Qualcomm. Heck,
even the Surface Pro reared its head backstage at the show.
Timing, too,
played havoc with this year's mobile announcements, with many manufacturers
holding off news until next month's Mobile World Congress in Barcelona. Even
RIM opted to forgo the CES press conference, choosing to hold its own event to
launch its long-awaited BlackBerry 10 operating system, later this month, and
joining in on a larger industry trend of breaking away from the industry's
noisiest week.
The relative
absence of mobile announcements from the major players in the US market (even
Sony, which debuted the Xperia Z, opted not to make the device a centerpiece of
its press conference) allowed manufacturers like ZTE and Huawei, largely
unknown in the States, to hog the mobile spotlight. Instead, focus from the
majors was on the world of Ultra HD, a fact that highlighted one of the biggest
concerns with these sorts of shows: product overlap. It's hard not to notice
when two of the biggest companies at a show use it as a platform to make a big
deal about 65- and 55-inch versions of previously announced 84-inch sets.
But the
vacuum of excitement created by the major players contributed to a perfect
storm of sorts, mingling with the on-going explosion of crowdfunded projects
put into play by the likes of Kickstarter and Indiegogo. The real stars of the
show weren't the multinational corporations, but rather the startups that
couldn't necessarily afford the astronomical fees required to set up a booth at
a show like this. And while this certainly wasn't the first year that
crowdfunding has had a presence at the event, there was a sense that 2013 was
the year that it truly came into its own, delivering the promise of real,
marketable hardware, rather than the sort of vaporware that seems ever-present
at CES.
No better
was this demonstrated than with the Pebble smartwatch, the Kickstarter
phenomenon that seemingly managed to drum up as much excitement as one of those
high-end TV sets the majors were hawking. What these projects lack in resource
infrastructure, they make up for in adaptability, producing genuinely unique
takes on the tech space. It's hard to imagine major corporations experimenting
with products as they launch press conferences and ad campaigns designed to pat
themselves on the back for adding a few fractions of an inch to a smartphone
screen.
Then there
were the 3D printers making a big showing compared to the year prior, in which
MakerBot unveiled the only high-profile entry in the space. This year, 3D
Systems gave the company a run for its money, in the form of the portable Cube
(which employees were carrying strapped to their chests while walking the show
floor) and the CubeX, with its enormous basketball-sized build platform.
Kickstarted company Formlabs, meanwhile, showed off the massively impressive
FORM 1, which could bring pro-level 3D printing into the home. The success of
such products has contributed to the hardware explosion in their own right,
offering up the capability of rapid prototyping in a home environment. Bre
Pettis showed us the Square Helper, a credit card iPad accessory that one 3D
printer owner is selling -- an example of the "desktop industrial
revolution," the MakerBot CEO loves to talk about.
And if CES
can be regarded as a sort of testing ground for those far-off conceptual
products like the foldable display, crowdfunding has that very thing built-in.
If users don't support a product, it doesn't get made.
"Crowdfunding
is a natural," SticknFind creator Jimmy Buchheim told us during an
interview. "It allows us to bring products to market fast and lets us know
whether the products are good or (if we have to) go back to the drawing
board."
And
certainly there's a lot to be said for the sort of pre-show buzz such campaigns
can elicit -- there weren't too many projects that we were more excited to play
around with in the lead up to the show than the Oculus Rift.
It will be
fascinating to watch how such a shift will affect the show moving ahead. If
small companies continue to draw as much or more attention than the big guns by
walking the floor in hopes of meeting press members and buyers, it may impact
the amount of money they will actually spend to exhibit. The hidden treasures
have always been a highlight of shows like CES, but 2013's event seems to have
signaled a shift toward a potential future in which they are the focal point.
It's a trend
we certainly welcome, both with regards to the slight leveling of the playing
field it brings to hardware startups and, perhaps, toward a push for creative
thinking amongst the larger companies moving ahead. Hopefully the CEA will
expand its effort to embrace these small companies, as well. If the big
manufacturers continue to commit to launching products on their own terms, at
their own events, crowdfunded companies and their ilk may well prove to be the
future of CES.




No comments:
Post a Comment